Instead of having historical events being generated without bias, its procedural history system is based around historical accounts, like word of mouth and ancient texts. It takes inspiration from the history systems of the games Dwarf Fortress and Epitaph. It generates a set of historical events and group relationships mostly centered around a set of five randomly generated ancient rulers, dubbed Sultans. The game has "deeply simulated physical and political systems" which are randomly generated and different each session. A player has their reputation with various factions change due to their decisions and relationships. The default starting location is the pre-made town of Joppa, but it is also possible to choose to spawn in one of the many procedurally generated towns. When creating a character, the player can select either a "True Kin" (unmutated humans) who have higher base stats and access to cybernetic augmentations, or a mutant that has access to both physical and mental mutations that offer a wide degree of utility. Players can choose to follow the main questline, but can also choose to ignore it and play the game without following the pre-written plot. Gameplay Ĭontrary to other traditional roguelikes, the game has a quest system as a core mechanic, with some of these quests being scripted, while others are procedurally generated. The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons. ![]() Caves of Qud is an early access roguelike role-playing video game developed by American studio Freehold Games set in an open world that is partially pre-made and partially randomly generated.
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